SQAY SPORTS RULES AND REGULATIONS
This rule book belongs to International Council of SQAY and its related units.
Players have to compete with weapons known as “TURA” which is a Synthetic Fiber Stick covered with soft leather and a shield which is made by soft leather. SQAY (Martial Art) is the art of Physical, Mental and Spiritual Education. Body exercise and training in self defense and sports that aims at infusing habits which will be beneficial through life and is useful both for individual as well as for the nation.
SQAY is a practical fighting technique, a formal method of physical and mental training and competition combat sports. Contest of SQAY Martial Art are held at Sparing matches in which some SQAY Techniques are not permitted and only a few are used very often. To Avoid injuries all such Tura blows, strikes and kicks are controlled and pulled back after light contact to the body
EVENTS LOBA (FIGHT)
Officials and their duties:
For conducting a match, the required official penal is
1.One centre referee in the central of arena
2.One Asst. Referee in the centre of Arena
3.One Chief Jury / Judge
4.One Scorer
5.One Asst. Scorer
6. One Time Keeper to record the time
7.One Record Keeper
8.Arbitrator
DUTIES OF REFREES
CENTRE REFEREE:
The centre referee will start the bout and indicate the point by signaling and calling the scorer for points and side, indicating by his hand controls the bout during play.
ASST. REFEREE
The Asst. Referee will also be in the center of the Arena and will assist the Centre Referee by indicating the points.
CHIEF JURY / CHIEF JUDGE:
The Chief Jury / Chief Judge is the head of Referee panel and if there is any dispute between Centre Referee and Asst. Referee the decision of Chief Jury will be the final. The Chief Jury will Call the competitor to the Arena before one minute of the bout.
SCORER:
The scorer has to fill up the score in the score sheet for record of the match.
ASST. SCORER:
The Asst. Scorer will write the score on the score board.
Time Keeper:-
The time keeper will record the time properly and blow the buzzer at the end of the time.
RECORD KEEPER
The record keeper has to keep all the records of the bouts and also to verify the eligibility certificates of the participants.
HOW TO START A MATCH
The centre Referee takes his position, and call both the competitors in the arena by calling Istarasha. The contestants stand facing toward each other on their toes to the starting line and bow towards each other. The referee will start the bout with a call on “WOLRDSHAA” (Get ready) & then “LEGYASHA” (To fight). The contestants will stop the fight when referee will call “WORDIGA” and the Referee will announce score or foul made after announcing the score or foul the Referee will start the bout with call “LEGYASHA” and the bout will start again.
DURATION OF BOUT
A bout (match) during 6th IMG will be five minutes for Boys/Men and four minutes for Girls/Women but it will be extended up to seven(7) minutes, in case of no score in Extra time, the match will be decided by sudden death.
SUDDEN DEATH:
In sudden Death Method one who scores the first point is the winner of the match. The duration for the sudden death is 2 minute for Boys/Men and 1 minute for Girls/Women, if both the players will not score then the decision will be given by Referee’s and Chief Jury for that contestant who has attached much time with perfect techniques.
MEASUREMENT OF ARENA
The arena for the match should be clean and soft. The bout will be conducted on the mats and that should be soft and colored. The arena for Boys/Men is about 6 meters square, and one meter danger zone and for Girls/Women the same should be of 5 meters, square with one meter danger zone without obstacles.
EQUIPMENT
1.Tura: Length of Tura is 78.5 cm made of Faber stick covered with soft leather
2.Bargula: It should be circle shaped ring and made of soft leather 30.48cm to 33.02 cm in diameter for under 17 and under 19 boys and girls and for under 14 boys and girls the diameter of the shield should be 22.86 cm to 48.26cm
3.Chest Guard: The chest guard should be made up of soft leather which covers the chest and the body of the player.
4.Head Guard: The head guard should be made up of soft leather which covers the head and face of the contestant but the eyes nose and mouth should be open.
The equipment should be approved by sports Authorities, International Council of SQAY or School games Federation
METHOD OF SCORING
Scoring is using during recognized competition. SQAY Techniques in good form, on the permitted scoring area on the opponent’s body. Actual physical contact is strictly limited and is not required for scoring. Light contact is permitted on the body only very light contact is permitted on the face and head. Points can be awarded for controlled techniques having a force within to in of the target surface excessive physical contact always result in disqualification.
1.DRE: A DRE is awarded for a kick that strikes on face with good form, good attitude, and strong vigor, constant alertness of mind, proper timing and correct distance with pull back at right time..
2.DHA: A DHA is awarded for a kick that is less correct but still effective, for example the opponent is moving away from the kick, or the kick is slightly off target, of the kick is delivered from an unstable position from an opponent with pull back at right time.
3.YAW: A YAW is awarded for a Tura strike & Kick which will be perfect on target with pull back at right time.
4.KAKODAY: A KAKODAY is given if a player goes outside the arena during the fight.
5.TURA/Bargula ARTUSHWA: A TURA/Bargula ARTUSHWA is given if the Tura or the shield falls from the hands of the player.
6.MUKO: A MUKO is kind of a warning given by a referee to a player who ignores the word of Referee or broking the rules and regulations of the game or by leaving the arena without the permission of the Referee.
7.DASIMUKO: If a MUKO is given again to a player two times and player commits again foul the Referee says loudly DASI MUKO means strong warning.
8.OWAZA: If a DASI MUKO is given again to a player and he repeats the foul then the Referee will say OWAZA meaning disqualify. Then the player is out from the tournament and the player cannot participate in this tournament in any category.
9OTHER POINTS: A full point is still given for less powerful blows the attack was delivered just at the moment when the opponent begins to move towards the attacker the attack was delivered just at the moment when the opponent was thrown off balance by attacker, a combination of effective blows was applied, combination of Tura and kick or of Tura. The opponent has loss his fighting spirit and turned his back on the attacker, the attacker was delivered on defenseless part of the opponent.
10. NO POINTS: No point is awarded if an attacker fails to deliver blow the moments he/ she seized or thrown his opponent two opponents score simultaneously, no point is counted Scoring techniques delivered simultaneously with the end time seized or counted, as are techniques delivered if attacker is inside the match area but his opponents is outside.
INJURIES AND ACCIDENTS IN COMPETITION.
the injured contestant, at the same time calling the doctor is authorized to diagnose and treat injury only. He may also make recommendations for the safety of the injured contestant.
A foul may result in private warning of the referee voice (MUKO) public warning by the referee in a loud voice (DASI MUKO) disqualification, announced by referee (OWAZA)
8.FOULS: The following are the fouls:-
1.Direct attacks to the body other than the arm’s and legs.
2.Dangerous techniques, such as blows to the eyes or testicles.
3.Dangerous strikes by Tura or kick.
4.Direct attack on skin.
5.Direct attack on the hips, knee joint or insteps.
6.Excessive moving out of the match area or wasting time.
7.Ignoring contesting rules.
8.Un-sportsman like behavior.
9.Hitting with the elbow or grip of TURA
10. Striking a competitor when he is down.
11. Throw the TURA or shield directly on the ground.
12. One who argues with the referee
13. One who misbehaves with the referee
14. On who neglect the words of the referee
15. One who fouls or breaks the rules of the championship.
16. One who gives thrill to opponent by crazing
DISQUALIFICATION:
Centre referee has the power to disqualify any player if he / she fails to obey the referee becomes over excited to the excellent of being considered a danger to his opponent, breaks match rules with malicious intent, or breaks match rules in some other way. If he / she neglect the word of referee if he / she breaks any rule of the competition or doing any kind of fault during the fight.
PROTEST:
1.No one may protest personally to the arbitrator referee or Judge about their judgment. Referee decision is final.
2.Player cannot lodge any protest. In case of any misunderstanding the manager or coach can lodge a protest.
3.The protest should be lodged in writing after the end of bout within 30 minutes.
TIME OUT:
There will be no time out during the bout except the official time out.
POINT SYSTEM
YAW : Two Yaw’s are equal to one DHA
DHA : Two DHA’s are equal to one DRE
DRE : If a player get three DRE before time that means he has won the
Bout.
KOKODAY : 1st two KOKODAY are equal to one YAW, then
3rd KOKODAY is equal to one DHA, fourth kokoday is equal to DRE and after that every
KOKODAY is equal to DRE
TURA / Bargula ARTUSHWA: Ist two TURA / Bargula is equal to one YAW.
3rd TURA / Bargula is equal to DHA, fourth one is equal to
DRE after that every TURA / Bargula is equal to DRE
MUKO : 1st two MUKOs are equal to one YAW and 3rd
MUKO is equal to DHA
DASIMUKO : One DASIMUKO is equal to one DRE after that
Referee will directly call OWAZA that means the
Player is disqualified.
VALUE OF SCORING
01. DRE = 12Points Positive
02. DHA = 6 Points Positive
03. YAW = 3 Points Positive
04. KOKODAY = 1.5 Points Negative
05 TURA / Bargula ARTASHWA = 1.5 Points Negative
06. MUKO = 1.5 Points Negative
07. DASIMUKO = 12 Points Negative
08. OWAZA = Disqualify.
KHAWANKAY
Khawankay is an important part of Martial Art & without the knowledge of Khawankay a player is not complete in the field of martial arts. The International Council of SQAY known the fact and has included Khawankay events in federation as well as school games competitions for all age groups Boys / Girls. There are two events in Khawankay.
INDIVIDUAL & TEAMEVENT
There are two events in Individual & Team Event Khawankay Competition
A) Primary Khawankay B) Secondary Khawankay
RULES AND REGULATIONS
1.The competitor should be in proper prescribed blue SQAY Uniform
2.The Arena of the Khawankay competition is 5 meter square for all competitors.
3.The ground should be plane without any obstacles.
4.On the call of referee, you should enter in the arena & announce loudly the name of Khawankay which you are going to perform. After completing your Khawankay on the permission of referee you should leave the arena.
You should only perform the Khawankay whom name you have announced. If you will perform wrong Khawankay there will be no point.
POINTS
1. Right start & finish (2 points)
2. Perfect stance (3 points)
3. Perfection of Khawankay (3 points)
4. Proper sounds & perfect timing (2 points)
Total :- 10 points
TEAM EVENT:
The team should be of three players. There will be only one event in team Khawankay. The points will be given on the performance of whole team. The point system of team event is same as of individual event. Once you have submitted the name for the team event it cannot be changed any player but if there is any injury or illness of any player it is the description of organizing Secretary whether he can allow the change or not.
In case of tie the Jury have power to decide the match on the basis one who committed more fouls or give one more chance. But there should be change in the performing skill.
AERO SQAY:-
In the modern life aerobic exercises plays an important rule for the development of physical fitness keeping view the facts and the interest of new generation International Council of SQAY has included a new thrilling even Aero SQAY in competitions.
Aero “SQAY” will be conducted in all recognized competitions conducted by school games federations, SQAY federations and its affiliated units for all age groups boys & girls. There are three categories in Aero SQAY.
Aero SQAY
Individual Team Mix Team
INDIVIDUAL
Individual competition, the competitor will perform their skills on the referees call “Legaysha” the competitor should bring their own “CD”. The time duration of performance is maximum 4 minutes.
The arena for the Aero SQAY is 5 meters for all age groups boys and girls. Prescribed blue SQAY uniform is compulsory for all age groups.
TEAM EVENT.
The team shall be minimum of 3 players for team event of Aero SQAY for boys and girls all age groups. The points will be given to monitor the performance of the whole team.
MIX TEAM EVENT OF AERO SQAY:-
The mix team event of Aero SQAY will be conducted for all age groups for all recognized competitions conducted by school games federations. SQAY federations and its affiliated units. The competition will be conducted in mix boys and girls. The team should be maximum 3 players
POINT SYSTEM: - + POINTS
1. Perfect technique 3 Points
2. Start & finish 2 Points
3. Stance 3 Points
4. Stamina 2 Points
Total 10 Points
- Points
1. Un-balance 3 Points
2. Start & finish - 2 points
3. Dance moments 3 Points
4. Co-ordination with music 2 Points
Total 10 Points
NOTE:-
A competitor can participate maximum in 2 individual and 1 team event.
The player who is disqualified in any one event, cannot participate any other event during the competition
However if the player apologies for the same, the jury will decide it after seeing the nature of offence whether he is permitted or not for other events.
The jury reserved the right to disqualify the player for minimum one year.
CHIEF JURY / CHIEF JUDGE:-
The chief Jury / Chief Judge is the head of the referee panel and if there is any dispute between two judges the decision of the Chief Judge will be final.
The chief judge will call the competitor in the arena and decide the timing of the bout. The chief judge will start and finish the bout by blowing whistle.
JUDGE 1 & 2
The judge 1 & 2 for Khawankay, Aero SQAY has to see the performance of the competitors and give marks regarding their performance.
TIME KEEPER:-
The time keeper will record the time properly and blow the buzzer at the end of the time.
WEIGHT CATEGORY FOR 3rd sqay world championship Georgia 2014
S.No Boys Girls
01. Below 40 Kgs Below 36 Kgs
02. -------------44----- ---------------------40-----
03. -------------48----- ---------------------44-----
04. -------------52----- ---------------------48----
05. -------------56----- ---------------------52----
06. -------------60---- --------------------- 56----
07. -------------65---- -------------------- 60---
08. -------------70---- ----------------64-----
09 .....----------75...... .....---------------. 68.......
10 ......---------80....... .....----------------72......
11 .....--------Open...... .....------------.-Open......
12 ......---------K1....... .......--------------K1......
13 ...... --------K2..............---------------K2.......
14 --------------BK4----------------------- BK4----
15- -------------IAS-------- --------------IAS---
The weight categories for SQAY championships conducted by SQAY Federations and its affiliated units are as under.
WEIGHT CATEGORY FOR 3rd sqay world championship Georgia 2014
BLACK BELT
S. No Men’s Women
01. Below 50 Kgs Below 48Kgs
02. ---------55---- -------------52-----
03. ---------60---- -------------56----
04 ----------65---- -------------60---
05 ----------70------ -----------64-----
06 ----------75----- ------------68----
07. ---Open weight---- ----- Open----
ARTICLE
The black belt holder can play only when they are recognized or identified by the SFs/SQAY Academy HQ Drangbal Pampore Kashmir (J&K)
WORDS TO REMEMBER
LEGYASHA :Start
WORDEGA : Stop
YUSHANDA : Equal
WOLRDSHAA : Get Ready
WOCHATKA : Take it
SPEEN : White
SHIN : Green
KATASHAH : Bow
OGATAH : Winner
MUKO : Warning
OWAZA : Disqualify
TURA : Sword
SQAYER : Player
MASHER : Master
ASHAP waza ;- Horse stance
Gharba waza ;- Cat Stance
Justan Paszanie Jump Kick
Paszadan ;- Back Kick
Namie Charkish ;- Round Kick
Sow Paszanie ;- Side Kick
Nerrow Paszanie ;- Thrust Kick
KHAWANKAY LESSON FORM
1. SANGRI
2. JUDAKH
3. RANBY
4. HARBUN
5. HADYATUN
6. KIRATUN
7. ASADHUN
8. HIYATUN
9. UQAB
This rule book belongs to International Council of SQAY and its related units.
Players have to compete with weapons known as “TURA” which is a Synthetic Fiber Stick covered with soft leather and a shield which is made by soft leather. SQAY (Martial Art) is the art of Physical, Mental and Spiritual Education. Body exercise and training in self defense and sports that aims at infusing habits which will be beneficial through life and is useful both for individual as well as for the nation.
SQAY is a practical fighting technique, a formal method of physical and mental training and competition combat sports. Contest of SQAY Martial Art are held at Sparing matches in which some SQAY Techniques are not permitted and only a few are used very often. To Avoid injuries all such Tura blows, strikes and kicks are controlled and pulled back after light contact to the body
EVENTS LOBA (FIGHT)
Officials and their duties:
For conducting a match, the required official penal is
1.One centre referee in the central of arena
2.One Asst. Referee in the centre of Arena
3.One Chief Jury / Judge
4.One Scorer
5.One Asst. Scorer
6. One Time Keeper to record the time
7.One Record Keeper
8.Arbitrator
DUTIES OF REFREES
CENTRE REFEREE:
The centre referee will start the bout and indicate the point by signaling and calling the scorer for points and side, indicating by his hand controls the bout during play.
ASST. REFEREE
The Asst. Referee will also be in the center of the Arena and will assist the Centre Referee by indicating the points.
CHIEF JURY / CHIEF JUDGE:
The Chief Jury / Chief Judge is the head of Referee panel and if there is any dispute between Centre Referee and Asst. Referee the decision of Chief Jury will be the final. The Chief Jury will Call the competitor to the Arena before one minute of the bout.
SCORER:
The scorer has to fill up the score in the score sheet for record of the match.
ASST. SCORER:
The Asst. Scorer will write the score on the score board.
Time Keeper:-
The time keeper will record the time properly and blow the buzzer at the end of the time.
RECORD KEEPER
The record keeper has to keep all the records of the bouts and also to verify the eligibility certificates of the participants.
HOW TO START A MATCH
The centre Referee takes his position, and call both the competitors in the arena by calling Istarasha. The contestants stand facing toward each other on their toes to the starting line and bow towards each other. The referee will start the bout with a call on “WOLRDSHAA” (Get ready) & then “LEGYASHA” (To fight). The contestants will stop the fight when referee will call “WORDIGA” and the Referee will announce score or foul made after announcing the score or foul the Referee will start the bout with call “LEGYASHA” and the bout will start again.
DURATION OF BOUT
A bout (match) during 6th IMG will be five minutes for Boys/Men and four minutes for Girls/Women but it will be extended up to seven(7) minutes, in case of no score in Extra time, the match will be decided by sudden death.
SUDDEN DEATH:
In sudden Death Method one who scores the first point is the winner of the match. The duration for the sudden death is 2 minute for Boys/Men and 1 minute for Girls/Women, if both the players will not score then the decision will be given by Referee’s and Chief Jury for that contestant who has attached much time with perfect techniques.
MEASUREMENT OF ARENA
The arena for the match should be clean and soft. The bout will be conducted on the mats and that should be soft and colored. The arena for Boys/Men is about 6 meters square, and one meter danger zone and for Girls/Women the same should be of 5 meters, square with one meter danger zone without obstacles.
EQUIPMENT
1.Tura: Length of Tura is 78.5 cm made of Faber stick covered with soft leather
2.Bargula: It should be circle shaped ring and made of soft leather 30.48cm to 33.02 cm in diameter for under 17 and under 19 boys and girls and for under 14 boys and girls the diameter of the shield should be 22.86 cm to 48.26cm
3.Chest Guard: The chest guard should be made up of soft leather which covers the chest and the body of the player.
4.Head Guard: The head guard should be made up of soft leather which covers the head and face of the contestant but the eyes nose and mouth should be open.
The equipment should be approved by sports Authorities, International Council of SQAY or School games Federation
METHOD OF SCORING
Scoring is using during recognized competition. SQAY Techniques in good form, on the permitted scoring area on the opponent’s body. Actual physical contact is strictly limited and is not required for scoring. Light contact is permitted on the body only very light contact is permitted on the face and head. Points can be awarded for controlled techniques having a force within to in of the target surface excessive physical contact always result in disqualification.
1.DRE: A DRE is awarded for a kick that strikes on face with good form, good attitude, and strong vigor, constant alertness of mind, proper timing and correct distance with pull back at right time..
2.DHA: A DHA is awarded for a kick that is less correct but still effective, for example the opponent is moving away from the kick, or the kick is slightly off target, of the kick is delivered from an unstable position from an opponent with pull back at right time.
3.YAW: A YAW is awarded for a Tura strike & Kick which will be perfect on target with pull back at right time.
4.KAKODAY: A KAKODAY is given if a player goes outside the arena during the fight.
5.TURA/Bargula ARTUSHWA: A TURA/Bargula ARTUSHWA is given if the Tura or the shield falls from the hands of the player.
6.MUKO: A MUKO is kind of a warning given by a referee to a player who ignores the word of Referee or broking the rules and regulations of the game or by leaving the arena without the permission of the Referee.
7.DASIMUKO: If a MUKO is given again to a player two times and player commits again foul the Referee says loudly DASI MUKO means strong warning.
8.OWAZA: If a DASI MUKO is given again to a player and he repeats the foul then the Referee will say OWAZA meaning disqualify. Then the player is out from the tournament and the player cannot participate in this tournament in any category.
9OTHER POINTS: A full point is still given for less powerful blows the attack was delivered just at the moment when the opponent begins to move towards the attacker the attack was delivered just at the moment when the opponent was thrown off balance by attacker, a combination of effective blows was applied, combination of Tura and kick or of Tura. The opponent has loss his fighting spirit and turned his back on the attacker, the attacker was delivered on defenseless part of the opponent.
10. NO POINTS: No point is awarded if an attacker fails to deliver blow the moments he/ she seized or thrown his opponent two opponents score simultaneously, no point is counted Scoring techniques delivered simultaneously with the end time seized or counted, as are techniques delivered if attacker is inside the match area but his opponents is outside.
INJURIES AND ACCIDENTS IN COMPETITION.
the injured contestant, at the same time calling the doctor is authorized to diagnose and treat injury only. He may also make recommendations for the safety of the injured contestant.
A foul may result in private warning of the referee voice (MUKO) public warning by the referee in a loud voice (DASI MUKO) disqualification, announced by referee (OWAZA)
8.FOULS: The following are the fouls:-
1.Direct attacks to the body other than the arm’s and legs.
2.Dangerous techniques, such as blows to the eyes or testicles.
3.Dangerous strikes by Tura or kick.
4.Direct attack on skin.
5.Direct attack on the hips, knee joint or insteps.
6.Excessive moving out of the match area or wasting time.
7.Ignoring contesting rules.
8.Un-sportsman like behavior.
9.Hitting with the elbow or grip of TURA
10. Striking a competitor when he is down.
11. Throw the TURA or shield directly on the ground.
12. One who argues with the referee
13. One who misbehaves with the referee
14. On who neglect the words of the referee
15. One who fouls or breaks the rules of the championship.
16. One who gives thrill to opponent by crazing
DISQUALIFICATION:
Centre referee has the power to disqualify any player if he / she fails to obey the referee becomes over excited to the excellent of being considered a danger to his opponent, breaks match rules with malicious intent, or breaks match rules in some other way. If he / she neglect the word of referee if he / she breaks any rule of the competition or doing any kind of fault during the fight.
PROTEST:
1.No one may protest personally to the arbitrator referee or Judge about their judgment. Referee decision is final.
2.Player cannot lodge any protest. In case of any misunderstanding the manager or coach can lodge a protest.
3.The protest should be lodged in writing after the end of bout within 30 minutes.
TIME OUT:
There will be no time out during the bout except the official time out.
POINT SYSTEM
YAW : Two Yaw’s are equal to one DHA
DHA : Two DHA’s are equal to one DRE
DRE : If a player get three DRE before time that means he has won the
Bout.
KOKODAY : 1st two KOKODAY are equal to one YAW, then
3rd KOKODAY is equal to one DHA, fourth kokoday is equal to DRE and after that every
KOKODAY is equal to DRE
TURA / Bargula ARTUSHWA: Ist two TURA / Bargula is equal to one YAW.
3rd TURA / Bargula is equal to DHA, fourth one is equal to
DRE after that every TURA / Bargula is equal to DRE
MUKO : 1st two MUKOs are equal to one YAW and 3rd
MUKO is equal to DHA
DASIMUKO : One DASIMUKO is equal to one DRE after that
Referee will directly call OWAZA that means the
Player is disqualified.
VALUE OF SCORING
01. DRE = 12Points Positive
02. DHA = 6 Points Positive
03. YAW = 3 Points Positive
04. KOKODAY = 1.5 Points Negative
05 TURA / Bargula ARTASHWA = 1.5 Points Negative
06. MUKO = 1.5 Points Negative
07. DASIMUKO = 12 Points Negative
08. OWAZA = Disqualify.
KHAWANKAY
Khawankay is an important part of Martial Art & without the knowledge of Khawankay a player is not complete in the field of martial arts. The International Council of SQAY known the fact and has included Khawankay events in federation as well as school games competitions for all age groups Boys / Girls. There are two events in Khawankay.
INDIVIDUAL & TEAMEVENT
There are two events in Individual & Team Event Khawankay Competition
A) Primary Khawankay B) Secondary Khawankay
RULES AND REGULATIONS
1.The competitor should be in proper prescribed blue SQAY Uniform
2.The Arena of the Khawankay competition is 5 meter square for all competitors.
3.The ground should be plane without any obstacles.
4.On the call of referee, you should enter in the arena & announce loudly the name of Khawankay which you are going to perform. After completing your Khawankay on the permission of referee you should leave the arena.
You should only perform the Khawankay whom name you have announced. If you will perform wrong Khawankay there will be no point.
POINTS
1. Right start & finish (2 points)
2. Perfect stance (3 points)
3. Perfection of Khawankay (3 points)
4. Proper sounds & perfect timing (2 points)
Total :- 10 points
TEAM EVENT:
The team should be of three players. There will be only one event in team Khawankay. The points will be given on the performance of whole team. The point system of team event is same as of individual event. Once you have submitted the name for the team event it cannot be changed any player but if there is any injury or illness of any player it is the description of organizing Secretary whether he can allow the change or not.
In case of tie the Jury have power to decide the match on the basis one who committed more fouls or give one more chance. But there should be change in the performing skill.
AERO SQAY:-
In the modern life aerobic exercises plays an important rule for the development of physical fitness keeping view the facts and the interest of new generation International Council of SQAY has included a new thrilling even Aero SQAY in competitions.
Aero “SQAY” will be conducted in all recognized competitions conducted by school games federations, SQAY federations and its affiliated units for all age groups boys & girls. There are three categories in Aero SQAY.
Aero SQAY
Individual Team Mix Team
INDIVIDUAL
Individual competition, the competitor will perform their skills on the referees call “Legaysha” the competitor should bring their own “CD”. The time duration of performance is maximum 4 minutes.
The arena for the Aero SQAY is 5 meters for all age groups boys and girls. Prescribed blue SQAY uniform is compulsory for all age groups.
TEAM EVENT.
The team shall be minimum of 3 players for team event of Aero SQAY for boys and girls all age groups. The points will be given to monitor the performance of the whole team.
MIX TEAM EVENT OF AERO SQAY:-
The mix team event of Aero SQAY will be conducted for all age groups for all recognized competitions conducted by school games federations. SQAY federations and its affiliated units. The competition will be conducted in mix boys and girls. The team should be maximum 3 players
POINT SYSTEM: - + POINTS
1. Perfect technique 3 Points
2. Start & finish 2 Points
3. Stance 3 Points
4. Stamina 2 Points
Total 10 Points
- Points
1. Un-balance 3 Points
2. Start & finish - 2 points
3. Dance moments 3 Points
4. Co-ordination with music 2 Points
Total 10 Points
NOTE:-
A competitor can participate maximum in 2 individual and 1 team event.
The player who is disqualified in any one event, cannot participate any other event during the competition
However if the player apologies for the same, the jury will decide it after seeing the nature of offence whether he is permitted or not for other events.
The jury reserved the right to disqualify the player for minimum one year.
CHIEF JURY / CHIEF JUDGE:-
The chief Jury / Chief Judge is the head of the referee panel and if there is any dispute between two judges the decision of the Chief Judge will be final.
The chief judge will call the competitor in the arena and decide the timing of the bout. The chief judge will start and finish the bout by blowing whistle.
JUDGE 1 & 2
The judge 1 & 2 for Khawankay, Aero SQAY has to see the performance of the competitors and give marks regarding their performance.
TIME KEEPER:-
The time keeper will record the time properly and blow the buzzer at the end of the time.
WEIGHT CATEGORY FOR 3rd sqay world championship Georgia 2014
S.No Boys Girls
01. Below 40 Kgs Below 36 Kgs
02. -------------44----- ---------------------40-----
03. -------------48----- ---------------------44-----
04. -------------52----- ---------------------48----
05. -------------56----- ---------------------52----
06. -------------60---- --------------------- 56----
07. -------------65---- -------------------- 60---
08. -------------70---- ----------------64-----
09 .....----------75...... .....---------------. 68.......
10 ......---------80....... .....----------------72......
11 .....--------Open...... .....------------.-Open......
12 ......---------K1....... .......--------------K1......
13 ...... --------K2..............---------------K2.......
14 --------------BK4----------------------- BK4----
15- -------------IAS-------- --------------IAS---
The weight categories for SQAY championships conducted by SQAY Federations and its affiliated units are as under.
WEIGHT CATEGORY FOR 3rd sqay world championship Georgia 2014
BLACK BELT
S. No Men’s Women
01. Below 50 Kgs Below 48Kgs
02. ---------55---- -------------52-----
03. ---------60---- -------------56----
04 ----------65---- -------------60---
05 ----------70------ -----------64-----
06 ----------75----- ------------68----
07. ---Open weight---- ----- Open----
ARTICLE
The black belt holder can play only when they are recognized or identified by the SFs/SQAY Academy HQ Drangbal Pampore Kashmir (J&K)
WORDS TO REMEMBER
LEGYASHA :Start
WORDEGA : Stop
YUSHANDA : Equal
WOLRDSHAA : Get Ready
WOCHATKA : Take it
SPEEN : White
SHIN : Green
KATASHAH : Bow
OGATAH : Winner
MUKO : Warning
OWAZA : Disqualify
TURA : Sword
SQAYER : Player
MASHER : Master
ASHAP waza ;- Horse stance
Gharba waza ;- Cat Stance
Justan Paszanie Jump Kick
Paszadan ;- Back Kick
Namie Charkish ;- Round Kick
Sow Paszanie ;- Side Kick
Nerrow Paszanie ;- Thrust Kick
KHAWANKAY LESSON FORM
1. SANGRI
2. JUDAKH
3. RANBY
4. HARBUN
5. HADYATUN
6. KIRATUN
7. ASADHUN
8. HIYATUN
9. UQAB